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RecommendedBooks

Page history last edited by PBworks 16 years, 6 months ago

Recommended Books

FAIRS, M., 2006. Twenty-First Century design: new design icons, from mass market to avant-garde. London: Carlton Books.

BULLIVANT, L., ed. 2005. 4dspace: interactive architecture. London: Wiley-Academy.

MCCULLOUGH, M., 1996. Abstracting craft: the practiced digital hand. Cambridge, Massachusetts: The MIT Press.

FOSTER, H., ed. 1985. Postmodern culture. London: Pluto Press.

RENDELL, J. 2006. Art and Architecture: a place between. London: I.B. Taurus & Co. Ltd.

WATERS, J. K., 2003. Blobitecture: waveform and organic design.
Gloucester, MA: Rockport Publishers Inc.

CALLICOTT, N., 2001. Computer-aided manufacture in architecture the
pursuit of novelty. Oxford: Architectural Press.

PERRY, C., & HIGHT, C., 2006. Collective intelligence in design: new forms of distributed practice and design. London: Wiley-Academy.

VON HIPPEL, E., 2005. Democratizing innovation. Cambridge: The MIT Press.

THACKARA, J., 1998. Design after Modernism: beyond the object. London: Thames and Hudson.

COLES, A., 2007. Design and art. Cambridge, Massachusetts: The MIT Press.

COLES, A., 2005. DesignArt. London: Tate Publishing.

KUSAHARA, M., 2006. Device art: a new form of media art from a Japanese perspective.

MCCULLOUGH, M., 2004. Digital Ground. Cambridge, Massachusetts: The MIT Press.

HENSEL, M., MENGES, A., & WEINSTOCK, M., eds. 2004. Emergence: morphogenetic design strategies. London: Wiley-Academy.

ARROYO, S.P., ATENA, R., & KEBEL, I., 2007. Emerging technologies and housing prototypes. Rotterdam: Berlage Institute.

CHAPMAN, J., 2005. Emotionally durable design: objects, experiences and empathy. London: Earthscan Publications Ltd.

GERSHENFELD, N., 2005. Fab: the coming revolution on your desktop - from personal computers to personal fabrication. New York: Basic Books.

BALL, R., & NAYLOR, M., 2005. Form follows idea. London: Black Dog Publishing.

KOSKO, B., 1994. Fuzzy thinking. London: HarperCollins.

DUNNE, A., 1999. Hertzian tales: electronic products, aesthetic experience and critical design. London: RCA Computer Related Design Research.

DROIT, R., 2005. How are things? London: Faber and Faber.

GORMAN, C., 2003. The industrial design reader. New York: Allworth Press.

POWELL, G., 2005. Inside the box. Leamington Spa: Art Gallery and Museum Royal Pump Rooms.

MAU, B., 2004. Massive change. London: Phaidon Press.

GIBBONS, M., LIMOGES, C., NOWOTNY, H., SCHWARTZMAN, S., SCOTT, P. & TROW. M., 1994. The new production of knowledge. The dynamics of science and research in contemporary societies. London: Sage Publications Ltd.

BLOEMINK, B., 2004. Design ≠ art: functional objects from Donald Judd to Rachel Whiteread. London: Merrell Publishers.

MARSHALL, J., ed. 2007. Perimeters, boundaries and borders. Manchester: Fast-uk. (Coming Soon!)

BULLIVANT, L., 2006. Responsive environments: architecture, art and design. London: V&A Publications.

FLUSSER, V., 1999. The shape of things – a philosophy of design. London: Reaktion Books Ltd.

BOHEMIA, E., HILTON, K., MCMAHON, C., & CLARKE, A., eds. 2007. Shaping the future? Basildon: Hadleys Ltd.

STERLING, B., 2005. Shaping things. Cambridge, Massachusetts: The MIT
Press.

LAWSON, B., 2004. What designers know. Oxford: Architectural Press.

ATTFIELD, J., 2000. Wild things: the material culture of everyday life. Oxford: Berg Publishers.

RODGERS, P., BRODHURST, L., & HEPBURN, D., eds. 2005. Crossing design boundaries. London: Taylor & Francis.

LYNN, G., & RASHID, H., 2003. Architectural laboratories. Rotterdam: Netherlands Architecture Institute.

DUNNE, A., & RABY, F., 2001. Design noir: the secret life of electronic objects. London: August/Birkhauser.

NORMAN, D. A., 2004. Emotional design: why we love (or hate) everyday things. New York: Basic Books.

OOSTERHUIS, K., and FEIREISS, L., eds. 2006. The architecture co-laboratory: game set and match II. On computer games, advanced geometries and digital technologies. Rotterdam: Episode Publishers.

THACKARA, J., 2005. In the bubble: designing in a complex world. Cambridge, Massachusetts: The MIT Press.

   

SILVER, M., (Ed.) 2006. Programming cultures: architecture, art and science in the age of software development. London: Wiley-Academy.

BOWKER, G. & STAR, S. L., 1999. Sorting things out: classification and its consequences. Cambridge, Massachusetts: The MIT Press.

   

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