PhD References
3D SYSTEMS, 2007. 3D modeling & desktop prototyping with V-Flash by 3D Systems. Available online at: http://www.modelin3d.com/#Vflashbanner [Accessed 30 August, 2007].
ABBATE, J., 2004. Joseph Kosuth's “Art after Philosophy”. Available online at: http://www.student.unimelb.edu.au/~jabbate/On%20Art%20after%20Philosophy.htm#_ftnref1 [Accessed 23 November, 2004].
ACM SIGGRAPH, 1996. Charles Csuri. Available online at: http://www.siggraph.org/artdesign/profile/csuri/artworks/plot/plot16.html [Accessed 30 August, 2007].
AGRE, P., 1997. Computation and human experience, Cambridge: Cambridge University Press.
AISH, R., 2006. Exploring the analogy that parametric design is a game in OOSTERHUIS, K., and FEIREISS, L., eds. The architecture co-laboratory: game set and match II. On computer games, advanced geometries and digital technologies. Rotterdam: Episode Publishers. p.203.
ALEXANDER, A., 2006. Cyberpunk pioneer has designs on a better world. The Guardian. June 1. Available online at: http://technology.guardian.co.uk/weekly/story/0,,1786641,00.html [Accessed 30 August, 2007].
AMERICAN MACHINIST, 1998. The CAD/CAM hall of fame. Available online at: http://www.americanmachinist.com/304/Issue/Article/False/9168/Issue [Accessed 30 August, 2007].
APPLE, 2007. Apple leadership in K-12 education ACOT library. Available online at: http://www.apple.com/education/k12/leadership/acot/library.html [Accessed 30 August, 2007].
ARIAS, E.G., & FISCHER, G., 2000. Boundary objects: their role in articulating the task at hand and making information relevant to it. Available online at: http://l3d.cs.colorado.edu/~gerhard/papers/icsc2000.pdf [Accessed 30 August, 2007].
ARS ELECTRONICA LINZ GMBH, 2007a. Ars Electronica. Available online at: http://www.aec.at/en/index.asp [Accessed 30 August, 2007].
ARS ELECTRONICA LINZ GMBH, 2007b. Hybrid art. Available online at: http://www.aec.at/en/prix/cat_hybrid_art.asp#details [Accessed 30 August, 2007].
ARTS AND HUMANITIES RESEARCH COUNCIL, 2003. Arts and Humanities Research Council - research subject coverage. Available online at: http://www.ahrc.ac.uk/about/subject_coverage/research_subject_coverage.asp#respanel2 [Accessed 30 August, 2007].
ARTSWAY, 2000. At home with art. Available online at: http://www.artsway.org.uk/AT_HOME/pic_1.htm [Accessed 30 August, 2007].
ATKINSON, P. and DEAN, L., 2003. Teaching techné. 5th European Academy of Design Conference, Barcelona. Available online at: http://www.ub.es/5ead/PDF/10/Atkinson.pdf [Accessed 28 August, 2007].
ATKINSON, P., 2003. FutureFactories: design work by Lionel Theodore Dean. Huddersfield: University of Huddersfield Press.
ATTFIELD, J., 2000. Wild things: the material culture of everyday life. Oxford: Berg Publishers.
AZUMA, H., 2001. Superflat Japanese Postmodernity. Available online at: http://www.hirokiazuma.com/en/texts/superflat_en1.html [Accessed 30 August, 2007].
BADKE, C., & WALKER, S., 2005. Contextualizing consumption. In RODGERS, P., BRODHURST, L., & HEPBURN, D., Crossing design boundaries. Taylor & Francis: London. p.289-293.
BALL, R., & NAYLOR, M., 2005. Form follows idea. London: Black Dog Publishing.
BATES, A. 2007. News (Drummond Masterton). Icon Magazine. May, 2007 p.41.
BATES, A., & JAMES, L., 2006. Design is evil. Icon 041. November. P.104-114.
BAUDRILLARD, J., 1994. Simulacra and simulation. Ann Arbor: University of Michigan Press.
BAUDRILLARD, J., 1996. The system of objects. London: Verso.
BEAMAN, J., 1997. The early roots of rapid mechanical prototyping technology can be traced to at least two technical areas: topography and photosculpture. Available online at: http://www.wtec.org/loyola/rp/03_01.htm [Accessed 30 August, 2007].
BELL, D., 1973. The coming of post-industrial society. London: Heinemann.
BENJAMIN, W., 1992. Illuminations. London: Fontana.
BIG BLUE SAW, 2007. Big Blue Saw: online manufacturing and waterjet cutting. Available online at: http://www.bigbluesaw.com/saw/ [Accessed 30 August, 2007].
BJÖRNSSON, H., SHARIQ, S., & TAYLOR, J., 2003. Bridging the innovation gap in the AEC industry. Available online at: http://www.stanford.edu/~jetaylor/InnovationGap.htm [Accessed 30 August, 2007].
BLEECKER, J., 2006. A manifesto for networked objects — cohabiting with pigeons, arphids and Aibos in the internet of things. Available online at: http://www.nearfuturelaboratory.com/files/WhyThingsMatter.pdf [Accessed 30 August, 2007].
BLOEMINK, B., 2004. Design ≠ art: functional objects from Donald Judd to Rachel Whiteread. London: Merrell Publishers.
BOLTER, J. & GRUSIN, R., 1999. Remediation: understanding new media. Cambridge, Massachusetts: The MIT Press.
BOSTON CYBERARTS, INC., 2004. Boston Cyberarts Festival 1999. Available online at: http://bostoncyberarts.org/archives/fest1999/1999frameset.html [Accessed 30 August, 2007].
BOURRIAUD, N., 2002. Relational aesthetics. Dijon: Les Presses du Réel.
BOWKER, G. & STAR, S. L., 1999. Sorting things out: classification and its consequences. Cambridge, Massachusetts: The MIT Press.
BRISCOE, C., HOWARD, G., SEKERS, A. & VINER, D., 1988. Art & computers. Middlesbrough: Cleveland Gallery.
BROCKMAN, J.,1995. The third culture - beyond the scientific revolution. New York: Simon & Schuster.
BROWN, J.S., 1996. To dream the invisible dream. Communications of the ACM, August, Vol. 39, No 8. p.30.
BULLIVANT, L., 2006. Responsive environments: architecture, art and design. London: V&A Publications.
BULLIVANT, L., ed. 2005. 4dspace: interactive architecture. London: Wiley-Academy.
BUNNELL, K., 1998. The integration of new technology into ceramic designer-maker practice. [CD-ROM]. PhD thesis. Aberdeen: The Robert Gordon University.
BUNNELL, K., 2004. Craft and digital technology. Available online at: http://www.autonomatic.org.uk/downloads/craft%20and%20digital%20technology.pdf [Accessed 30 August, 2007].
BÜRGER, P., 1984. Theory of the Avant-Garde (translation by Michael Shaw). Minneapolis: University of Minnesota Press.
BURY, S., 2001. Artists' multiples 1935-2000. Aldershot: Ashgate.
CALLICOTT, N., 2001. Computer-aided manufacture in architecture the pursuit of novelty. Oxford: Architectural Press.
CALLINICOS, A., 1989. Against postmodernism: a Marxist critique. Cambridge: Polity Press.
CANDY, L., & EDMONDS, E., 2002. Interaction in art and technology. Crossings: eJournal of Art and Technology. Vol. 2, Issue 1, March. Available online at: http://crossings.tcd.ie/issues/2.1/Candy/ [Accessed 30 August, 2007].
CARDOSO, R., 2004. Putting the magic back into design: from object fetishism to product semantics and beyond. Available online at: http://www.waspress.co.uk/journals/artontheline/journal_20041/articles/pdf/20041_02.pdf [Accessed 10 November, 2004].
CARLSON, W., Undated. Computer artists. Available online at: http://accad.osu.edu/~waynec/history/lesson9.html [Accessed 30 August, 2007].
CENTER FOR ADVANCED VISUAL STUDIES, 2007. Massachusetts Institute of Technology Center for Advanced Visual Studies. Available online at: http://cavs.mit.edu/ [Accessed 30 August, 2007].
CENTURY, M., 1999. Pathways to innovation in digital culture. Montreal: McGill University.
CHAPMAN, J., 2005. Emotionally durable design: objects, experiences and empathy. London: Earthscan Publications Ltd.
COLES, A., 2005a. DesignArt. London: Tate Publishing.
COLES, A., 2005b. On art’s romance with design. Design Issues 21[3] 17-24.
COLES, A., 2007. Design and art. Cambridge, Massachusetts: The MIT Press.
COLLINS, D., 2005. Telesculpture. Available online at: http://telesculpture.prism.asu.edu/ [Accessed 30 August, 2007].
COMPUTER ARTS SOCIETY, 2007. The Computer Arts Society (CAS). Available online at: http://en.wikipedia.org/wiki/Computer_Arts_Society [Accessed 30 August, 2007].
CONNECTIVITY, 2007. Connectivity project. Available online at: http://www.connectivityproject.com/ [Accessed 30 August, 2007].
COOPER-HEWITT, NATIONAL DESIGN MUSEUM, 2004. Design is not art. Available online at: http://www.cooperhewitt.org/EXHIBITIONS/dina/site/webpages/dina.html [Accessed 30 August, 2007].
COX, G., 2005. Cox review of creativity in business: building on the UK’s strengths. Available online at: http://www.hm-treasury.gov.uk/independent_reviews/cox_review/coxreview_index.cfm [Accessed 30 December, 2005].
DAUERER, V., 2007. Interview with Digitalability curator Atilano González-Pérez. Available online at: http://pingmag.jp/2007/05/11/digitalability/ [Accessed 30 August, 2007].
DAVIS, F.D., 1989. Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), p.319-339.
DAVIS, S., 1987. Future perfect. Boston: Addison Wesley Longman Publishing Co.
DEAN, L.T., ATKINSON, P., & UNVER, E., 2005. FutureFactories: inverting the mass-production paradigm. Available online at: http://www.falmouth.ac.uk/img/pdf/00000452.pdf [Accessed 9 June, 2005].
DELEUZE, G., 1992. The Fold: Leibniz and the Baroque. Minneapolis: University of Minnesota Press.
DESKTOP FACTORY, 2007. Desktop Factory: 3D printers. Available online at: http://www.desktopfactory.com/ [Accessed 30 August, 2007].
DEVEREUX, J., 2002. Mass customization: let consumers collaborate on product designs. Available online at: http://www.metropolismag.com/html/content_0802/cus/ [Accessed September 28, 2004].
DIANA, C., 2007. Device art: coming to America? Available online at: http://www.core77.com/reactor/07.07_deviceart.asp [Accessed 30 August, 2007].
DILLER, E., & SCOFIDIO, R., 2002. Blur: the making of nothing. New York: Harry N. Abrams, Inc.
DUCHAMP, M., 1961. The creative act. Lecture at the Museum of Modern Art, New York, October 19, 1961. Published in: Art and Artists, 1, 4 (July 1966).
DUNNE, A., & RABY, F., 2001. Design noir: the secret life of electronic objects. London: August/Birkhauser.
DUNNE, A., & RABY, F., 2007. Critical design F.A.Q. Available online at: http://www.z33.be/debat/files/dunnerabyfaq.pdf [Accessed 30 August, 2007].
DUNNE, A., 1999. Hertzian tales: electronic products, aesthetic experience and critical design. London: RCA Computer Related Design Research.
DWYER, D.C., RINGSTAFF, C., & SANDHOLTZ, J.H., 1990. Teacher beliefs and practices part 1: patterns of change the evolution of teachers’ instructional beliefs and practices in high access to technology classrooms first fourth year findings. Available online at: http://images.apple.com/education/k12/leadership/acot/pdf/rpt08.pdf [Accessed 30 August, 2007].
ELFLINE, R.K., 2004. What's the use? Art Journal, Spring.
EMACHINESHOP, 2007. Emachineshop. Available online at: http://www.emachineshop.com/ [Accessed 30 August, 2007].
ENCYCLOPAEDIA BRITANNICA, 2007. Art. Available online at: http://www.britannica.com/ebc/article-9355856 [Accessed 30 August, 2007].
EVIL MAD SCIENTIST LABORATORIES, 2007. Evil Mad Scientist Laboratories – solid freeform fabrication: DIY, on the cheap, and made of pure sugar. Available online at: http://www.evilmadscientist.com/article.php/candyfab [Accessed 30 August, 2007].
EYEBEAM OPENLAB, 2007. The Eyebeam OpenLab. Available online at: http://research.eyebeam.org/ [Accessed 30 August, 2007].
FAB AT HOME, 2007. Fab@Home home page. Available online at: http://www.fabathome.org/ [Accessed 30 August, 2007].
FABJECTORY, 2007. Fabjectory - virtual objects in real life. Available online at: http://www.fabjectory.com/ [Accessed 30 August, 2007].
FAIRS, M., 2004. What is design? Available online at: http://www.icon-magazine.co.uk/issues/018/whatisdesign.htm [Accessed 18 November, 2005].
FAIRS, M., 2006. Twenty-First Century design: new design icons, from mass market to avant-garde. London: Carlton Books.
FARIN, G., 2002. A history of curves and surfaces in CAGD. Available online at: http://www1.elsevier.com/homepage/sac/cagd/history.pdf [Accessed 30 August, 2007].
FLUSSER, V., 1999. The shape of things – a philosophy of design. London: Reaktion Books Ltd.
FOLDSCHOOL, 2007. Foldschool - cardboard furniture. Available online at: http://www.foldschool.com/ [Accessed 30 August, 2007].
FOLLETT, G., MOIR, S., & VALENTINE, L., eds. 2007. Future voices: celebrating diversity. Dundee: Duncan of Jordanstone College of Art & Design.
FOSTER, H., ed. 1985. Postmodern culture. London: Pluto Press.
FOUCAULT, M., 1970. The order of things: an archaeology of the human sciences. London: Routledge.
FOUCAULT, M., 1977. What Is an Author? in BOUCHARD, D.F., ed. Language, counter-memory, practice: selected essays and interviews. Ithaca: Cornell University Press.
FREEMAN, C., 1992. The economics of hope: essays on technical change, economic growth and the environment. London: Pinter.
FRIED, M., 1967. Art and objecthood in HARRISON, C., and WOOD, W., eds. 1993. Art in theory: 1900–1990. Cambridge, Massachusetts and London: Blackwells.
FRIEDMAN, K., 2000. Design knowledge: context, content and continuity in DURLING, D., ed. Doctoral education in design: foundations for the future. Stoke-on-Trent: Staffordshire University Press.
FURNEAUX, B., 2006. Technology acceptance model. Available online at: http://www.istheory.yorku.ca/Technologyacceptancemodel.htm [Accessed 30 August, 2007].
GABLIK, S., 1985. Has Modernism failed? London: Thames & Hudson Ltd.
GANIS, W. V., 2004. Digital Sculpture: Ars ex machina. Sculpture Magazine. September, Vol. 23, No. 7.
GEHRY TECHNOLOGIES, 2007. Gehry Technologies digital project for CATIA. Available online at: http://www.gehrytechnologies.com/products-dp-catia.html [Accessed 30 August, 2007].
GERO, J.S., 1990. Design prototypes: a knowledge representation scheme for design. AI Magazine. 11(4). p.26-36.
GERSHENFELD, N., 2005. Fab: the coming revolution on your desktop - from personal computers to personal fabrication. New York: Basic Books.
GIBART, T., 2004. Objecthood. Available online at: http://csmt.uchicago.edu/glossary2004/objecthood.htm [Accessed 30 August, 2007].
GIBBONS, M., LIMOGES, C., NOWOTNY, H., SCHWARTZMAN, S., SCOTT, P. & TROW. M., 1994. The new production of knowledge. The dynamics of science and research in contemporary societies. London: Sage Publications Ltd.
GIBSON, W., 1999. All Tomorrow's Parties. New York: Ace Books.
GLASER, B.G., & STRAUSS, A., 1967. The discovery of grounded theory: strategies for qualitative research. Chicago: Aldine.
GORMAN, C., 2003. The industrial design reader. New York: Allworth Press.
GRAHAM, B., 1997. A study of audience relationships with interactive computer-based visual artworks in gallery settings, through observation, art practice, and curation. PhD thesis. University
of Sunderland.
GRAHAM, B., 2005. Taxonomies of new media art - real world namings. Available online at: http://www.archimuse.com/mw2005/papers/graham/graham.html [Accessed 30 August, 2007].
GRAHAM, B., 2007. Redefining digital art: disrupting borders in CAMERON, F., and KENDERLINE, S., eds. Theorizing digital cultural heritage: acritical discourse. Cambridge, Massachusetts: The MIT Press.
GREENBERG, C., 1965. Modernist painting in HARRISON, C., and WOOD, W., eds. 1993. Art in theory: 1900–1990. Cambridge, Massachusetts and London: Blackwells.
GROPIUS, W., 1923. The theory and organization of the Bauhaus in HARRISON, C., and WOOD, W., eds. 1993. Art in theory: 1900–1990. Cambridge, Massachusetts and London: Blackwells.
GWILT, I., & BUNKLEY, B., 2005. Made Known: rapid prototype sculpture. Available online at: http://www.utsgallery.uts.edu.au/gallery/past/2005/made_0905.html [Accessed 30 August, 2007].
GWILT, I., ed. 2006. MadeKnown: digital technologies and the ontology of making. Sydney: University of Technology, Sydney, Faculty of Design, Architecture and Building.
HARROD, T., 2002. Otherwise unobtainable: the applied arts and the politics and poetics of digital technology. Available online at: http://www.pixelraiders.org/ [Accessed 25 May, 2006].
HEIDEGGER, M., 1976. Poetry, language, thought. New York: Harper Perennial.
HEIDEGGER, M., 1977. The question concerning technology and other essays. New York: Harper Torchbooks.
HEIDENREICH, S., 2007. Digitalability | on digitalability. Available online at: http://www.designmai.de/cgi-bin/designmai2007.pl/Digitalability/Essay?lang=en [Accessed 30 August, 2007].
HENSEL, M., MENGES, A., & WEINSTOCK, M., eds. 2004. Emergence: morphogenetic design strategies. London: Wiley-Academy.
HENSEL, M., MENGES, A., & WEINSTOCK, M., eds. 2006. Techniques and technologies in morphogenetic design. London: Wiley-Academy.
HEPPELL, S., 2006. RSA Lectures: learning 2016. Available online at: http://www.teachers.tv/video/4957 [Accessed 30 August, 2007].
HODGSON, E., 1998. The CALM (creating art with layer manufacture) project. Available online at: http://www.webarchive.org.uk/pan/10778/20050803/www.uclan.ac.uk/clt/calm/overview.htm [Accessed 30 August, 2007].
HOFFMAN, D., 1994. Architecture Studio: Cranbrook Academy of Art, 1986-93. New York: Rizzoli.
HOHL, M., 2006. This is not here: connectedness, remote experiences and immersive telematic art. PhD thesis. Sheffield Hallam University.
HOPKINSON, N., HAGUE, R.J.M., & DICKENS, P.M., eds. 2005. Rapid manufacturing: an industrial revolution for a digital age. Chichester: John Wiley and Sons Ltd.
INSTRUCTABLES, 2007. Instructables - how to make cool DIY projects. Available online at: http://www.instructables.com/ [Accessed 30 August, 2007].
JACKSON, L., 2004. Craft wars. Available online at: http://www.icon-magazine.co.uk/issues/016/essay.htm [Accessed 30 August, 2007].
JACKSON, L., 2007. News (Tavs Jørgensen). Icon Magazine. April. Available online at: http://www.icon-magazine.co.uk/issues/046/tavs.htm [Accessed 30 August, 2007].
JACOBS, P. F., 1995. Stereolithography and other RP&M technologies: from rapid prototyping to rapid tooling. New York: Society of Manufacturing Engineers.
JAMESON, F. 1981. The political unconscious: narrative as a socially symbolic act. Ithaca, New York: Cornell University Press.
JAMESON, F., 1991. Postmodernism or, the cultural logic of late capitalism. London: Verso.
JANZ, B., 1998. Transdisciplinarity as a model of post/disciplinarity. Available online at: http://pegasus.cc.ucf.edu/~janzb/papers/transdisciplinarity.pdf [Accessed 30 August, 2007].
JENCKS, C., 1987. The emergent rules. Reprinted in DOCHERTY, T., ed. 1993. Postmodernism: a reader. New York: Columbia University Press. p.281-294.
JENKINS, I., 2003. Art for art's sake. The Dictionary of the History of Ideas. Available online at: http://etext.virginia.edu/cgi-local/DHI/dhi.cgi?id=dv1-18 [Accessed 30 August, 2007].
JICK, T.D., 1979. Mixing qualitative and quantitative methods: triangulation in action. Administrative Science Quarterly, 24, p.602-611.
JOHANSSON, T.D., 2006. Art in the context of design, design in the context of art. Working Papers in Art and Design 4. Available online at: http://www.herts.ac.uk/artdes1/research/papers/wpades/vol4/tdjabs.html [Accessed 11 January, 2007].
KANG, J., & CUFF, D., 2005. Pervasive computing: embedding the public sphere. Washington and Lee Law Review, Vol. 62.
KERNE, A., 2006. Doing interface ecology: the practice of metadisciplinarity. Intelligent agent. Vol. 6, No. 1. Available online at: http://www.intelligentagent.com/archive/Vol6_No1_interface_kerne.htm [Accessed 30 August, 2007].
KIM, S.N., & GAFFIKIN, M., 2005. Accounting for negativity: from a Buddhist perspective. Available online at: http://www.mngt.waikato.ac.nz/ejrot/cmsconference/2005/proceedings/criticalaccounting/Kim.pdf [Accessed 30 August, 2007].
KLEIN, J. T., 1990. Interdisciplinarity: history, theory and practice. Detroit: Wayne State University.
KLEIN, J. T., 1994. Notes toward a social epistemology of transdisciplinarity. Available online at: http://nicol.club.fr/ciret/bulletin/b12/b12c2.htm [Accessed 30 August, 2007].
KLÜVER, B., 2000. Billy Klüver: Experiments in Art and Technology (E.A.T.). Available online at: http://www.fondation-langlois.org/html/e/page.php?NumPage=306 [Accessed 30 August, 2007].
KOBA INDUSTRIES, 2007. Koba Industries. Available online at: http://www.kobask8.com/servlet/StoreFront [Accessed 30 August, 2007].
KOLAREVIC, B., 2005. Architecture in the digital age: design and manufacturing. London: Taylor & Francis Ltd
KRAUSS, R., 1979. Sculpture in the expanded field. Reprinted in FOSTER, H., ed. 1983. The anti-aesthetic. Seattle: Bay Press.
KRIPPENDORFF, K., 1995. Redesigning design an invitation to a responsible future in TAHKOKALLIO, P., & VIHMA, S., eds. Design - pleasure or responsibility? Helsinki: University of Art and Design.
KUSAHARA, M., 2006. Device art: a new form of media art from a Japanese perspective. Available online at: http://intelligentagent.com/archive/ia6_2_pacificrim_kusahara_deviceart.pdf [Accessed 30 August, 2007].
KWON, M., 2002. Jorge Pardo’s designs on design. In COLES, A., 2007. Design and art. Cambridge, Massachusetts: The MIT Press.
LA FONDATION DANIEL LANGLOIS, 2004. Software, Information Technology: its new meaning for art. Available online at: http://www.fondation-langlois.org/html/e/page.php?NumPage=541 [Accessed 30 August, 2007].
LA FONDATION DANIEL LANGLOIS, 2005. Maurice Tuchman, a report on the art and technology program of the Los Angeles County Museum of Art. Available online at: http://www.fondation-langlois.org/html/e/page.php?NumPage=706 [Accessed 30 August, 2007].
LAVIGNE, C., 2007. Intersculpt. Available online at: http://www.pimkey.com/~interscu/ [Accessed 30 August, 2007].
LAWSON, B., 2004. What designers know. Oxford: Architectural Press.
LEACH, N., TURNBULL, D., & WILLIAMS, C., eds. 2004. Digital tectonics. London: Wiley-Academy.
LEMKE, J.L., Undated. Theory of complex self-organizing systems. Available online at: http://academic.brooklyn.cuny.edu/education/jlemke/theories.htm [Accessed 30 August, 2007].
LIMING, R., 1944. Practical analytical geometry with applications to aircraft. New York: Macmillan.
LISTER, M., DOVEY, J., GIDDINGS, S., GRANT, I., & KELLY, K., eds. 2003. New media: a critical introduction. London: Routledge.
LOPICCOLO, P., 2002. 25 Year retrospective (part 2) CAD/CAM/CAE. Computer Graphics World. Volume: 25 Issue: 2, February.
LUPTON, E., 1998. Design and production in the mechanical age in Rothschild, D., LUPTON, E., & GOLDSTEIN, D. Graphic design in the mechanical age: selections from the Merrill C. Berman Collection. New Haven and London: Yale University Press.
LYNN, G., & RASHID, H., 2003. Architectural laboratories. Rotterdam: Netherlands Architecture Institute.
LYNN, G., 1998. Folds, bodies and blobs: collected essays. Brussels: La Lettre Volée.
LYOTARD, J.F., 1984. The Postmodern condition: a report on knowledge. Manchester: Manchester University Press.
MACDONALD, N., 2005. Better by design. RSA Journal, August. Available online at: http://www.rsa.org.uk/journal/article.asp?articleID=575# [Accessed 30 August, 2007].
MACGREGOR, B., 2002. Cybernetic Serendipity revisited. Proceedings of the Fourth Conference on Creativity & Cognition. New York: ACM Press.
MALINS, J., PENGELLY, J., & MARSHALL, J., 2007. The post disciplinary digital practitioner. In BOHEMIA, E., HILTON, K., MCMAHON, C., & CLARKE, A., eds. Shaping the future? Basildon: Hadleys Ltd. p.437-441.
MAKE, 2007. Make. Available online at: http://www.makezine.com/blog/ [Accessed 30 August, 2007].
MANOVICH, L., 1996. On totalitarian interactivity (notes from the enemy of the people). Available online at: http://www.manovich.net/text/totalitarian.html [Accessed 30 August, 2007].
MANSILLA, V.B., & GARDNER, H., 2003. Assessing interdisciplinary work at the frontier. An empirical exploration of 'symptoms of quality'. Available online at: http://www.interdisciplines.org/interdisciplinarity/papers/6 [Accessed 30 August, 2007].
MARSHALL, J., and PENGELLY, J., 2005a. Perimeters, boundaries and borders: hybrid objects in the convergent fields of sculpture, industrial design and architecture. In PAN, Y., VERGEEST, J., LIN, Z., WANG, C., SUN, S., HU, Z., TANG, Y. & ZHOU, L., eds. Applications of digital techniques in industrial design engineering. Beijing: International Academic Publishers/World Publishing Corporation. p.308-313.
MARSHALL, J., and PENGELLY, J., 2005b. Perimeters, boundaries and borders: new dimensions of design in the convergent fields of sculpture, industrial design and architecture. In RODGERS, P., BRODHURST, L., & HEPBURN, D., Crossing design boundaries. Taylor & Francis: London. p.21-26.
MARSHALL, J., and PENGELLY, J., 2006. Computer technologies and transdisciplinary discourse: critical drivers for hybrid design practice? CoDesign, Vol. 2, No. 2. Taylor and Francis Ltd. p.109-122.
MARTIN, H., & GAVER, W., 2000. Beyond the snapshot from speculation to prototypes in audiophotography. Available online at: http://www.goldsmiths.ac.uk/interaction/pdfs/25martin-gaver.aphoto.dis00.pdf [Accessed 30 August, 2007].
MASTERTON, D., 2004. The hunt for complexity. Available online at: http://www.autonomatic.org.uk/downloads/The%20hunt%20for%20complexity.pdf [Accessed 9 June, 2005].
MCCULLOUGH, M., 1996. Abstracting craft: the practiced digital hand. Cambridge, Massachusetts: The MIT Press.
MCCULLOUGH, M., 2004. Digital Ground. Cambridge, Massachusetts: The MIT Press.
MCDONALD, J.A., RYALL, C.J., & WIMPENNY, D.I., eds. 2001. Rapid prototyping casebook. London: Professional Engineering.
MCLUNDIE, M., 2006. Beyond the formal/concrete axis: a study of individual difference in approach to design practice. PhD Thesis. Glasgow School of Art.
MICHEL, N. J., 2006. The impact of digital file sharing on the music industry: an empirical analysis. Topics in Economic Analysis & Policy. Volume 6, Issue 1, Article 18.
MICHL, J., 2004. Form follows what? The modernist notion of function as a carte blanche. Available online at: http://www.geocities.com/Athens/2360/jm-eng.fff-hai.html [Accessed 30 August, 2007].
MILLER, D., ed. 1998. Material cultures: why some things matter. London: UCL Press.
MORENO, S., 2005. Protect us from what Tobi wants. Frame. No. 42, Jan/Feb.
NEWMAN, M., 1994. Operation atopia in COOKE, L., HERZOGENRATH, W.,
LOOCK, U., NEWMAN, M., and ROBERTS, J., 1994. Julian Opie. London: Thames and Hudson Ltd.
NEXTENGINE, 2007. NextEngine desktop 3D scanner. Available online at: https://www.nextengine.com/ [Accessed 30 August, 2007].
NICOLESCU, B., 1993. Towards a transdisciplinary education. Paper presented at Education of the Future. Sao Paulo, Brazil. 4-8 October.
NORMAN, D. A., 2004. Emotional design: why we love (or hate) everyday things. New York: Basic Books.
OBJECTS OF VIRTUAL DESIRE, 2005. Objects of Virtual Desire. Available online at: http://www.objectsofvirtualdesire.com/ [Accessed 30 August, 2007].
OGLE, 2007. OGLE: OpenGLExtractor by Eyebeam R&D. Available online at: http://ogle.eyebeamresearch.org/ [Accessed 30 August, 2007].
P2P FOUNDATION, 2007. Desktop manufacturing. Available online at:
http://www.p2pfoundation.net/Desktop_Manufacturing [Accessed 30 August, 2007].
PASQUARELLI, S. H., ed. 2002. Versioning: evolutionary techniques in architecture. London: Wiley-Academy.
PAUL, C., 1999. Fluid borders: the aesthetic evolution of digital sculpture. Available online at: http://www.sculpture.org/documents/webspec/digscul/digscul.shtml [Accessed 9 June, 2005].
PAUL, C., 2003. Digital art. London: Thames and Hudson Ltd.
PENNY, S., 1996. From A to D and back again: the emerging aesthetics of interactive art. Leonardo Electronic Almanac Volume 4, No. 4, April. Available online at: http://ace.uci.edu/penny/texts/atod.html [Accessed 30 August, 2007].
PEREIRA, R.E., 2002. An adopter-centred approach to understanding adoption of innovations. European Journal of Innovation Management. Volume 5, Issue 1. p.40-49.
PERRY, C., & HIGHT, C., 2006. Collective intelligence in design: new forms of distributed practice and design. London: Wiley-Academy.
PILLERS, M., 1998. MCAD Renaissance of the 90's a report on the state of the art. Available online at: http://www.edeinc.com/Cadence/98Mar/Article98Mar.html [Accessed 30 August, 2007].
PINE, B. J., 1993. Mass Customisation: The New Frontier in Business Competition. Boston: Harvard Business School Press.
POLLACK, B., 2001. Back to the future with BitStreams. Art in America. September. Available online at: http://findarticles.com/p/articles/mi_m1248/is_9_89/ai_78334695 [Accessed 30 August, 2007].
PONOKO, 2007. Ponoko - make it real. Available online at: http://ponoko.com/ [Accessed 30 August, 2007].
PONTUS HULTÉN, K.G., 1968. The machine (as seen at the end of the mechanical age), New York: The Museum of Modern Art.
POWELL, G., 2005. Inside the box (exhibition guide). Leamington Spa: Art Gallery and Museum Royal Pump Rooms.
POYNOR, R., 2005. Art’s little brother. Available online at: http://www.icon-magazine.co.uk/issues/023/essay.htm [Accessed 30 August, 2007].
RAHIM, A., 2005. Catalytic formations. London: Taylor & Francis Ltd.
RAHIM, A., ed. 2002. Contemporary techniques in architecture. London: Wiley-Academy.
RAMMERT, W., 1999. Relations that constitute technology and media that make a difference: toward a social pragmatic theory of technicization. Available online at: http://scholar.lib.vt.edu/ejournals/SPT/v4_n3html/RAMMERT.html [Accessed 18 November, 2005].
RASHID, H., & COUTURE, L. A., 2002. Asymptote: flux. London: Phaidon Press Ltd.
RECURSIVE INSTRUMENTS, 2006. Recursive Instruments. Available online at: http://recursiveinstruments.com/ [Accessed 18 May, 2006].
REICHARDT, J., 2005. Cybernetic Serendipity. Available online at: http://www.medienkunstnetz.de/exhibitions/serendipity/ [Accessed 30 August, 2007].
RENDELL, J. 2006. Art and Architecture: a place between. London: I.B. Taurus & Co. Ltd.
REPRAP, 2007. RepRap. Available online at: http://reprap.org/bin/view/Main/RepRap [Accessed 30 August, 2007].
RHOADES, L.J., 2005. The transformation of manufacturing in the 21st Century. The Bridge. Volume 35, No. 1. Spring.
ROGERS, E. M., 2003. Diffusion of innovations, fifth edition. New York: Free Press.
ROLAND ASD, 2007. Roland ASD milling machines. Available online at: http://www.rolanddga.com/asd/products/milling/ [Accessed 30 August, 2007].
RUSSEL, W., 2000. Forging new paths: transdisciplinarity in universities. WISENET Journal, Number 53, April. Available online at: http://www.wisenet-australia.org/issue53/transdis.htm [Accessed 30 August, 2007].
SAN FRANCISCO MUSEUM OF MODERN ART, 2001. 010101: art in technological times. Available online at: http://010101.sfmoma.org/ [Accessed 30 August, 2007].
SAN JOSE MUSEUM OF ART, 2005. Blobjects and Beyond: the new fluidity in design. Available online at: http://www.sjmusart.org/content/exhibitions/past/exhibition_info.phtml?itemID=211 [Accessed 30 August, 2007].
SANDHOLTZ, J.H., RINGSTAFF, C., & DWYER, D.C., 1990. Teaching in high-tech environments: classroom management revisited first–fourth year findings. Available online at: http://images.apple.com/education/k12/leadership/acot/pdf/rpt10.pdf [Accessed 30 August, 2007].
SCANLON, J., 2004. Frank Gehry for the rest of us. Available online at: http://www.wired.com/wired/archive/12.11/gehry.html [Accessed March 9, 2005].
SECOND LIFE, 2007. Second Life: Your world. Your imagination. Available online at: http://secondlife.com/ [Accessed 30 August, 2007].
SENGERS, P., BOEHNER, K., DAVID, S., & KAYE, J., 2005. Reflective design. Available online at: http://shaydavid.info/papers/sengersetalreflectivedesign.pdf [Accessed 6 December, 2005].
SENSEABLE TECHNOLOGIES, 2007. SenseAble Technologies. Available online at: http://www.sensable.com/ [Accessed 30 August, 2007].
SEVALDSON, B., 2005. Developing digital design techniques: investigations on creative design computing. PhD thesis. Oslo School of Architecture and Design, Oslo Norway.
SILVER, M., (Ed.) 2006. Programming cultures: architecture, art and science in the age of software development. London: Wiley-Academy.
SNOW, C.P., 1959. The two cultures and the scientific revolution, Cambridge: Cambridge University Press.
SOLÀ-MORALES RUBIÓ, I. de., 1995. Terrain vague in DAVIDSON, C. E., ed. Anyplace. Cambridge, Massachusetts: The MIT Press.
SPILLER, N., ed. 2002. Reflexive architecture. London: Wiley-Academy.
SPUYBROEK, L., 2004. NOX: machining architecture. London: Thames & Hudson Ltd.
STATHIS, P., 2000. Metaconsumption: is durability overrated? Available online at: www.highgrounddesign.com [Accessed 10 November, 2004].
STERLING, B., 2000. Blobjects and biodesign. Artbyte Magazine. March-April Issue. P.42-53 and p.90-91.
STERLING, B., 2004a. The dream factory any product, any shape, any size – manufactured on your desktop! Wired Issue 12.12, December.
STERLING, B., 2004b. When blobjects rule the earth. Available online at: http://www.boingboing.net/images/blobjects.htm [Accessed 30 August, 2007].
STERLING, B., 2005. Shaping things. Cambridge, Massachusetts: The MIT Press.
STOCKER, G., & SCHÖPF, C., 2005. Hybrid - living in paradox. Available online at: http://www.aec.at/en/archiv_files/20051/FE_2005_Hybrid_en.pdf [Accessed 30 August, 2007].
STORKERSON, P., 1997. Defining design: a new perspective to help specify the field. Available online at: http://www.communicationcognition.com/Publications/ConstructivistDesign.pdf [Accessed 18 November, 2005].
TECHSHOP, 2007. TechShop is the SF Bay area's only open-access public workshop. Available online at: http://www.techshop.ws/index.html [Accessed 30 August, 2007].
THACKARA, J., 1998. Design after Modernism: beyond the object. London: Thames and Hudson.
THACKARA, J., 2005. In the bubble: designing in a complex world. Cambridge, Massachusetts: The MIT Press.
THOMPSON, H. 2004. Play with fire. Blueprint. Issue 223, September. p78-82.
TIME-LIFE BOOKS, 1986. Toward a machine with interactive skills. Available online at: http://accad.osu.edu/~waynec/history/PDFs/Interactive-Sketchpad.pdf [Accessed 30 August, 2007].
TOFFLER, A., 1970. Future Shock, New York: Bantam Books.
TOMES, A., & ARMSTRONG, P., 2003. Dialectics of design: how ideas of ‘good design’ change. Available online at: http://www.ub.es/5ead/PDF/6/TomesArmstrong.pdf [Accessed 30 August, 2007].
TSENG, M.M., & JIAO, J., 2001. Mass customization. In Handbook of Industrial Engineering, Technology and Operation Management. 3rd. ed. p. 685.
UNTO THIS LAST, 2007. Unto This Last. Available online at: http://www.untothislast.co.uk/ [Accessed 30 August, 2007].
V2_, 2007. V2_ : Institute for the Unstable Media. Available online at: http://www.v2.nl/ [Accessed 30 August, 2007].
VERSALASER, 2005. Laser Systems product line. Available online at: http://www.ulsinc.com/versalaser/english/index.html [Accessed 30 August, 2007].
VIHMA, S., 2002. Design semantics and aesthetics in WOLFGANG, J., ed. The Basic Paradox. Available online at: http://home.snafu.de/jonasw/PARADOXVihmaE.html [Accessed 17 November, 2005].
VISSER, M., 2006. International Rapid Prototyping Sculpture Exhibition. Available online at: http://www.rpsculpture.org/ [Accessed 30 August, 2007].
VON HIPPEL, E., 2005. Democratizing innovation. Cambridge: The MIT Press.
WATERS, J. K., 2003. Blobitecture: waveform and organic design. Gloucester, MA: Rockport Publishers Inc.
WEISER, M., 1991. The computer for the Twenty-First Century. Scientific American. September, Vol 265, No 3, p.94-104.
WEXNER CENTER FOR THE ARTS, 2002. Moodriver. Available online at: http://www.wexarts.org/ex/2002/moodriver/ [Accessed 30 August, 2007].
WHITE, H., 2004. Hybrid practice - challenging traditional craft boundaries: authenticity: anxiety: autonomy. Available online at: http://www2.rgu.ac.uk/challengingcraft/ChallengingCraft/pdfs/hazelwhite.pdf [Accessed 30 August, 2007].
WHITNEY MUSEUM OF AMERICAN ART, 2001. BitStreams. Available online at: http://www.whitney.org/bitstreams/ [Accessed 30 August, 2007].
WILTSHIRE, A., 2005. Dunne and Raby. Icon 022. April. p.72-78.
WITCOMBE, C., 2000. Art for art's sake. Available online at: http://witcombe.sbc.edu/modernism/artsake.html [Accessed 24 March, 2006].
WRIGHT, S., 2000. The use-value of contemporary art. Available online at: http://www.apexart.org/residency/wright.htm [Accessed 30 August, 2007].
WRIGHT, S., 2005. The Future of the Reciprocal Readymade. Available online at: http://www.turbulence.org/blog/archives/000906.html [Accessed 17 November, 2005].
YIN, R., 2003. Case study research: design and methods. Thousand Oaks: Sage Publishing.
ZELLNER, P., 2000. Hybrid space: new forms in digital architecture. London: Thames & Hudson Ltd.
ZENTRUM FÜR KUNST UND MEDIENTECHNOLOGIE, 2007. ZKM | Center for Art and Media. Available online at: http://on1.zkm.de/zkm/e/ [Accessed 30 August, 2007].
Comments (0)
You don't have permission to comment on this page.